Mach1 Spatial SDK
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Mach1Decode< PCM > Member List

This is the complete list of members for Mach1Decode< PCM >, including all inherited members.

decode(float Yaw, float Pitch, float Roll, int bufferSize=0, int sampleIndex=0)Mach1Decode< PCM >
decode(float Yaw, float Pitch, float Roll, float *result, int bufferSize=0, int sampleIndex=0) (defined in Mach1Decode< PCM >)Mach1Decode< PCM >
decodeBuffer(std::vector< std::vector< PCM > > &in, std::vector< std::vector< PCM > > &out, int size) (defined in Mach1Decode< PCM >)Mach1Decode< PCM >inline
decodeBufferInPlace(std::vector< std::vector< PCM > > &buffer, int size) (defined in Mach1Decode< PCM >)Mach1Decode< PCM >inline
decodeBufferInPlaceRebuffer(std::vector< std::vector< PCM > > &buffer, int size) (defined in Mach1Decode< PCM >)Mach1Decode< PCM >inline
decodeBufferRebuffer(std::vector< std::vector< PCM > > &in, std::vector< std::vector< PCM > > &out, int size) (defined in Mach1Decode< PCM >)Mach1Decode< PCM >inline
decodeCoeffs(int bufferSize=0, int sampleIndex=0)Mach1Decode< PCM >
decodeCoeffs(float *result, int bufferSize=0, int sampleIndex=0) (defined in Mach1Decode< PCM >)Mach1Decode< PCM >
decodeCoeffsUsingTranscodeMatrix(std::vector< std::vector< float > > matrix, int channels, int bufferSize=0, int sampleIndex=0) (defined in Mach1Decode< PCM >)Mach1Decode< PCM >
decodePannedCoeffs(int bufferSize=0, int sampleIndex=0, bool applyPanLaw=true)Mach1Decode< PCM >
decodePannedCoeffs(float *result, int bufferSize=0, int sampleIndex=0, bool applyPanLaw=true) (defined in Mach1Decode< PCM >)Mach1Decode< PCM >
getCurrentAngle()Mach1Decode< PCM >
getCurrentTime()Mach1Decode< PCM >
getDecodeMode()Mach1Decode< PCM >
getFormatChannelCount()Mach1Decode< PCM >
getFormatCoeffCount()Mach1Decode< PCM >
getLog()Mach1Decode< PCM >
getPlatformType()Mach1Decode< PCM >
Mach1Decode() (defined in Mach1Decode< PCM >)Mach1Decode< PCM >
setDecodeMode(Mach1DecodeMode mode)Mach1Decode< PCM >
setFilterSpeed(float filterSpeed)Mach1Decode< PCM >
setPlatformType(Mach1PlatformType type)Mach1Decode< PCM >
setRotation(Mach1Point3D newRotationFromMinusOnetoOne)Mach1Decode< PCM >
setRotationDegrees(Mach1Point3D newRotationDegrees)Mach1Decode< PCM >
setRotationQuat(Mach1Point4D newRotationQuat)Mach1Decode< PCM >
setRotationRadians(Mach1Point3D newRotationRadians)Mach1Decode< PCM >
~Mach1Decode() (defined in Mach1Decode< PCM >)Mach1Decode< PCM >